HEAT+Framework

H.E.A.T. stands for Higher-order thinking, Engaged learning, Authentic learning, and Technology use. The H.E.A.T. Framework measures the integration of these four factors in classroom instruction

H.E.A.T. Intensity Level 1
 * **H -** Students taking notes only; no questions asked
 * **E -** Students report what they have learned only
 * **A -** The learning experience is missing or too vague to determine relevance
 * **T -** No technology use is evident

H.E.A.T. Intensity Level 2 H.E.A.T. Intensity Level 3 H.E.A.T. Intensity Level 4 H.E.A.T. Intensity Level 5 H.E.A.T. Intensity Level 6
 * **H -** Student learning/questioning at knowledge level
 * **E -** Students report what they have learned only; collaborate with others
 * **A -** The learning experience represents a group of connected activities, but provides no real world application
 * **T -** Technology use is unrelated to the task
 * **H -** Student learning/questioning at comprehension level
 * **E -** Students given options to solve a problem
 * **A -** The learning experience provides limited real world relevance, but does not apply the learning to a real world situation
 * **T -** Technology use appears to be an add-on and is not needed for task completion
 * **H -** Student learning/questioning at application level
 * **E -** Students given options to solve a problem; collaborate with others
 * **A -** The learning experience provides extensive real world relevance, but does not apply the learning to a real world situation
 * **T -** Technology use is somewhat connected to task completion involving one or more applications
 * **H -** Student learning/questioning at analysis level
 * **E -** Students help define the task, the process, and the solution
 * **A -** The learning experience provides real world relevance and opportunity for students to apply their learning to a real world situation
 * **T -** Technology use is directly connected to task completion involving one or more applications


 * **H -** Student learning/questioning at synthesis/evaluation level
 * **E -** Students help define the task, the process, and the solution; collaboration extends beyond the classroom
 * **A -** The learning experience is directly relevant to students and involves creating a product that has a purpose beyond the classroom that directly impacts the students
 * **T -** Technology use is directly connected and needed for task completion and students determine which application(s) would best address their needs