H.E.A.T. stands for Higher-order thinking, Engaged learning, Authentic learning, and Technology use. The H.E.A.T. Framework measures the integration of these four factors in classroom instruction

H.E.A.T. Intensity Level 1
  • H - Students taking notes only; no questions asked
  • E - Students report what they have learned only
  • A - The learning experience is missing or too vague to determine relevance
  • T - No technology use is evident

H.E.A.T. Intensity Level 2
  • H - Student learning/questioning at knowledge level
  • E - Students report what they have learned only; collaborate with others
  • A - The learning experience represents a group of connected activities, but provides no real world application
  • T - Technology use is unrelated to the task

H.E.A.T. Intensity Level 3
  • H - Student learning/questioning at comprehension level
  • E - Students given options to solve a problem
  • A - The learning experience provides limited real world relevance, but does not apply the learning to a real world situation
  • T - Technology use appears to be an add-on and is not needed for task completion

H.E.A.T. Intensity Level 4
  • H - Student learning/questioning at application level
  • E - Students given options to solve a problem; collaborate with others
  • A - The learning experience provides extensive real world relevance, but does not apply the learning to a real world situation
  • T - Technology use is somewhat connected to task completion involving one or more applications

H.E.A.T. Intensity Level 5
  • H - Student learning/questioning at analysis level
  • E - Students help define the task, the process, and the solution
  • A - The learning experience provides real world relevance and opportunity for students to apply their learning to a real world situation
  • T - Technology use is directly connected to task completion involving one or more applications

H.E.A.T. Intensity Level 6

  • H - Student learning/questioning at synthesis/evaluation level
  • E - Students help define the task, the process, and the solution; collaboration extends beyond the classroom
  • A - The learning experience is directly relevant to students and involves creating a product that has a purpose beyond the classroom that directly impacts the students
  • T - Technology use is directly connected and needed for task completion and students determine which application(s) would best address their needs